﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace EggHarvest.GraphicsSupport
{
    class Bag : TexturedPrimitive
    {
        private Vector2 mDeltaPosition;

        public Bag(Vector2 position, float diameter) : base("Ro", position, new Vector2(diameter, diameter))
        {
            mDeltaPosition.X = (float) (Game1.sRan.NextDouble()) * 2f - 1f;
            mDeltaPosition.Y = (float) (Game1.sRan.NextDouble()) * 2f - 1f;
        }
    }
}
